Audio
Super Sloth Bomber

The island of Bombolia has been invaded! Bizarre creatures from a beached cargo ship are running wild and causing all sorts of havoc! Only the Super Sloth Bomber can save the day...by bombing the living flip out of everything. Up, up and away!
My aim was to conjure up a frenetic, eccentric and eclectic score to match the bizarre and unpredictable nature of the game. The SFX were equally rewarding to source, requiring some truly odd vocal contortions to get the desired result...
MP3: A selection of music from the game
No flash player!
It looks like you don't have flash player installed. Click here to go to Macromedia download page.
TRAILER
Knightfall 2

Knight is back once again in Knightfall 2! Help him to conquer an ancient evil in this epic puzzle RPG, set in a whole new world of monsters, treasure and adventure!
The folks over at Jay is Games were enthused enough to remark that: "bigger and better than the first Knightfall in every way, Knightfall 2 is what a sequel should be".
Once again, a wide range of music and SFX were composed inhouse for the game and its accompanying cutscenes - 16 original compositions and nearly 100 SFX. It was a blast to make!
MP3: Medley of music from the game
TRAILER
Knightfall

The fifth Flash title from my current company, Megadev - The titular Knight seeks his stolen love, imprisoned by the Devil himself. Showcasing a new spin (literally) on the puzzle RPG genre, you must guide your Knight to each level's exit by drilling away the blocks he stands on, and letting gravity take effect! By rotating the entire game board, you can guide him anywhere you wish...
13 pieces of original music we composed specifically for the game, and over 60 SFX, 90% of which were sourced inhouse.
ROLE: Score, SFX composer and additional game design
MP3: Medley of music from the game
TRAILER
Time4Cat

A Flash game from my current company, Megadev - A stray city cat finds a mysterious time-controlling collar and uses it to steal dropped food during a busy lunch break. Use the mouse to avoid the crowds, but don't get stepped on!
The soundtrack to the game is comprised of a series of loops that layer up to comprise a whole score, triggered when Cat collects a certain amount of food.
ROLE: Score and SFX composer.
Finblade Ident

A collaboration between a fellow artist and myself, an animated ident for our current company, Finblade. My part is the Looney Tunes-style score, which apes Scott Bradley and the 'Twelve-tone' theory that underpins his music.
ROLE: Score composer.
VIDEO: Finblade Ident
Bomboozle

A puzzle-based Flash game developed by Megadev, where you must chain together 3 blobs or more for points.
ROLE: Theme music and sound FX composer.
MP3: Theme music (prepped for continuous looping)
The Sound Factory

A Flash-based game developed by Luke Whittaker for MTV Arcade, in which the user has the chance to liven up their dull factory job by using the machines at their disposal to make music. Don't let the boss catch you, though!
Role: Instrument and sound FX composer.
SWF: Intro movie.
Fine Excuses

Two EPs-worth of indie rock music by my own band Fine Excuses, titled 'Hail to the Harmless Grudge' and 'Mild Peril'. All eight tracks were entirely self-produced.
Role: Co-writer, engineer and producer.
MP3: Jack Knife
MP3: Flytrap
Unwrong Snow Globe

A seasonal Shockwave toy developed by Flash and Web developer Unwrong. The user is able to rotate the globe, zoom in to take a look at the tiny town contained within, and shake it to make the snow particles swirl and cloud.
Role: Theme music composer.
MP3: Orchestral score(prepped for continuous looping)



